


Release Date: 2025-03-17
Developer: Eropixel Patreon – itch.io
Censored: No
Version: 0.7.01
OS: Windows
Language: English
Overview:
You are the leader of a group of adventurers that came to the land of the great forest to explore it, now you have to survive and fight against dangerous monsters that want to use you for food, for breeding or transform you to be one of them, and continue the journey through your descendants.
Developer Notes:
Turn Battle RPG – Dungueon Crawler
-2DCG
-Selectable Sex
-Pregnancy/Male Pregnancy
-Body Modifications (Genderswap, MtF, FtM, Dickgirl, Cuntboy, Futanari)
-Monster Girls*Paperdoll System
*Customizable Characters
*Visual Equipment
*Descendency and Heritage System
v0.7.01
-Crash when renamig a character due to a missing check.
v0.7.00
-Changed some map puzzles a bit to adapt the some new mechanics.
-Claw type weapons now display on both arms.
-Added class change in school.
-Added class change in children list in the Base.
-Created character import/export system.
-Added (4) human head form/shape variations.
-Added more noses.
-Added position reminder in sites lists and commands.
-Improved Interact menu.
-Revised some hairstyles.
-Added front hair long (max 3) for some hairstyles (for the first 20 hairstyles, still working on the others).
-Added 2 new hairstyles.
-Added missing extra parts of some hairstyles.
-Added new main pose variation.
-Added Dwarf type body (only body, not clothes yet).
-Added more information in children list window.
-Added small distance jump when the player is in front of separated floor.
-Added and modified some enemy graphics.
-Added more map marks, improved selector, mark position reminder and mark used marks.
-Added Diagnostic job skill for Nurses, it is unlocked after some days (Unfinished).
-Enabled -Tool- category in map item use window.
-Improved and adapted rope type graphics to Dwarf body.
-Added enemy graphic change system, currently only used in some enemies.
-Added simple keyboard use in Base rename actor. (Press TAB to activate/deactivate).
-Added more mechanics in battle for certain skills.
-Added nipples size, I will improve them later, currently only for main pose.
-Added option to show only avatar heads in menu and battle in system options.
-Changed time screen tone colors.
-Improved system settings menu.
-Added some facial marks, and added the option to change them in the tattooist.
System
-Simplified terrain holes system code.
-Added enemy template system, different enemies in the database use the same enemy type data to facilitate changes in skills, parameters, etc of an enemy type.
-Conditional enemy drops for some enemies.
-Revised and improved item/storage menu code a bit and added category for some items with special effects (color flowers and Darkening/Lighten gems).
-Improved events control.
-Improved quests control.
-Changed tamed/recruited enemies skill conditions.
-Checked and changed some battle system code to reduce lag, but may cause some visual bugs with ome skills, please report them if you found one.
Small Changes
-Renamed one of the “Winged Boots” accessories to “Holy Boots” due to duplicated names.
-Added jump sounds.
-Enabled space bar as action key (C Button) in WASD keyboard mode.
-Removed states on the map will be displayed in a system message to prevent enemies from approaching while the message is displayed.
-Added avatar visual effect when characters recieve damage when the turn ends.
Bugfixes
-Removed temporally ladder visual terrain effect: change player direction, due to an error with the floor holes.
-Fixed some visual bugs in Monsters menu in the Base.
-No screen fade when using return gems after entering a city.
-Added a small code to avoid some crashes in battle if they occur, they will show a message and the game will not close.
-Bug with movable earth pillars when they are on an edge but fall when you move them in a direction where they shouldn’t fall.
-Some events graphics take a some time to update when entering a new map, causing them to appear suddenly.
-Characters pass double the number of days if they are patients in the hospital or temple.
-Crash when tamed/recruited enemies uses certain skills due to a missing variable.
-Fixed belly tattoo draw order.
-Fixed sex animation visual bug when the character is displaying a double part sex animation and a visual lighting effect occurred, causing some parts to animate independently of others.
-Multi hit animations only displays animation one time.
-When a gameover occurs, allies remain visible on the map.
-Enemy levels were not using the progressive level system.
-Shop possession and inventory limit windows were not updating when buying or selling.
-Item possession window number is draw in red even if it not at maximum value.
-In learn menu the windows did not display the correct information.
-HUD visible in the transport menu.
-Some events were not reset when a gameover occurred that returned the player to the city, causing some events to occur automatically when returning to the map where the gameover occurred.
-Battle command text over MP window.
-Added attack element in equip parameters window, battle command and menu status window.
-Mudman status remains visible even if they disappear.
-Relocated Shop, Workshop and Brothel avatars.
-Wrong life days color in menu status.
-Wrong draw order from some equipment and body parts.
-Crash in the map when the party is gathering and the player opens the menu.
-Remaining transformation data.
-Some enemies do not appear in the bestiary.
Use F1 to toggle options, F5 for full screen, F6 to switch screen size
Win (v0.7.00): MEGA – GOFILE – MIXDROP – PIXELDRAIN – WORKUPLOAD
RTP only: MEGA – GOFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Update Only (v0.7.00 -> v0.7.01): MEGA – GOFILE – MIXDROP – PIXELDRAIN – WORKUPLOAD