I'll start off by stating that I have played this game before months ago. Treated it more as a placeholder until I find another game, but came back to it this year after being reminded of the developer for Melty's Quest, and seeing the mods that adds pregnancy.
This game is a complete skyscraper in terms of content and quality compared to Melty's Quest. You can trust most of the positive opinions and recommendations for this game. Its combat system has layers to make the combat a bit strategic for the player. The management system for the prison poses challenges in terms of deciding which upgrade to go for. The big noticable improvement is the H content being the thing you can easily fail a playthrough for.
You go through each level of the prison defeating prisoners and then a boss to subjugate that level. Each new level allows you to have more Warden levels and new edicts to unlock and manage. During combat, you have stamina and energy to worry about the most. Stamina lets you perform moves and fight, while energy helps you defensively and recover stamina to continue the fight. Each fight you enter you will always start out at max stamina and energy, but another factor is fatigue, as each fight increases fatigue which lowers the maximum stamina and energy you have. Enemies will do whatever it takes to wear you down each fight. Increasing your chances of being defeated and taken to the levels punishment room. Karryn's level of corruption will increase overtime for more harassment she gets. So the game doesn't try to beat in every fight you go through, it just tries to win in the end making you run that much more fun or difficult. It also has a system for managing the prisons level of control and order. When order goes down to zero you lose. Keep control of the prison good and order can increase. Most of this is either winning fights or buying edict to promote both.
Even though I give this game a 5 star review, I still have annoyances with it. The edict system or management of the prison feels at times an impossible grind when trying to play legitimately. Even then investing into it can both a good and bad thing for your playthrough. You either get more money, control, and order. Or increase enemy aggression/stats, or corruption. A lot of it also involves you managing the economic side of the prison, balancing income/expenses. The game can feel sometimes unbeatable when in the later stages because so many enemies wear you down for boss to have an easy win. Lower the difficulty is what I ultimately did to enjoy most of the content, and installing mods gave me more enjoyment.
This game is a complete skyscraper in terms of content and quality compared to Melty's Quest. You can trust most of the positive opinions and recommendations for this game. Its combat system has layers to make the combat a bit strategic for the player. The management system for the prison poses challenges in terms of deciding which upgrade to go for. The big noticable improvement is the H content being the thing you can easily fail a playthrough for.
You go through each level of the prison defeating prisoners and then a boss to subjugate that level. Each new level allows you to have more Warden levels and new edicts to unlock and manage. During combat, you have stamina and energy to worry about the most. Stamina lets you perform moves and fight, while energy helps you defensively and recover stamina to continue the fight. Each fight you enter you will always start out at max stamina and energy, but another factor is fatigue, as each fight increases fatigue which lowers the maximum stamina and energy you have. Enemies will do whatever it takes to wear you down each fight. Increasing your chances of being defeated and taken to the levels punishment room. Karryn's level of corruption will increase overtime for more harassment she gets. So the game doesn't try to beat in every fight you go through, it just tries to win in the end making you run that much more fun or difficult. It also has a system for managing the prisons level of control and order. When order goes down to zero you lose. Keep control of the prison good and order can increase. Most of this is either winning fights or buying edict to promote both.
Even though I give this game a 5 star review, I still have annoyances with it. The edict system or management of the prison feels at times an impossible grind when trying to play legitimately. Even then investing into it can both a good and bad thing for your playthrough. You either get more money, control, and order. Or increase enemy aggression/stats, or corruption. A lot of it also involves you managing the economic side of the prison, balancing income/expenses. The game can feel sometimes unbeatable when in the later stages because so many enemies wear you down for boss to have an easy win. Lower the difficulty is what I ultimately did to enjoy most of the content, and installing mods gave me more enjoyment.